Well it’s shooting fish in a barrel, but I just have to say something. I know it’s an easy target, people getting university degrees in video games. But so what? Did I ever sign the International Agreement on Not Shooting at Easy Targets? Not that I remember.

And there is actually a serious point to the whole matter – which is that people seem to have no idea that there is, or there can be, or it is possible to imagine that there is, any difference between education as vocational training and education as a good in itself. If vocational training is the only purpose of education, then fine, teach people to design video games, there’s good money in it. But if it has anything to do with ideas about valuing understanding and knowledge as intrinsic goods for humans, then teaching people to design video games at university might not be such a brilliant idea. Maybe that would be a better subject for technical colleges. But meditation on such possibilities seems a bit scarce in video game circles.

More such research will boom, says Janet Murray at Georgia Tech’s School of Literature, Communication, and Culture. ‘There is this critical need for the game designers of the future to be broadly educated in the liberal arts,’ she says. ‘It’s not surprising that several people working in game design at higher levels hold degrees in film.’

So…broadly educated in the liberal arts means having a degree in film? Not history, not philosophy, not French or German, but film? Will education in the future be carried on entirely by means of pictures? With the slight limitations that implies? One can’t help wondering. The fish are a little too comfortable in their barrel.

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