Why aren’t there any female characters in this new video game? Well because it would be too much trouble, that’s why. It would take too long. It would be too difficult.
So says Ubisoft about the new Assassin’s Creed.
The next game in the Assassin’s Creed series will not allow you to play as a female character because it would have “doubled the work” for the game’s developer Ubisoft. Speaking to VideoGamer, Ubisoft technical director James Therien said female assassins were on the company’s feature list until “not too long ago,” but were cut as a matter of “focus and production.”
“A female character means that you have to redo a lot of animation,” Therien said, defending the exclusion by saying it was “not a question of philosophy or choice.” Ubisoft’s Bruno St. Andre estimated that a female assassin would’ve necessitated more than 8,000 new animations recreated on a new skeletal structure, but said that playable female characters were “dear to the production team.”
No that’s a good point. It’s the same with work places – you have to add all these new toilets, so it’s much better just to not hire women at all. Simpler. Easier. Cheaper. Just better in every way.
Assassin’s Creed: Unity is set during the French Revolution, and allows players to take part in four-player co-operative missions in which they always see themselves as the game’s star, Arno Dorian, and their companions as alternate male assassins. Speaking toPolygon, creative director Alex Amancio, said this was the reason Ubisoft decided not include women as playable characters. “The common denominator was Arno,” Amancio said. “It’s not like we could cut our main character, so the only logical option, the only option we had, was to cut the female avatar.”
Absolutely. It’s not like you can ever cut a male character, and it’s not like you can ever have a female main character – so you see how it is. There’s just no room left for a female character, much as everyone would love to have one.
Some of the world’s most successful studios have come under fire in recent years for their gender representations. Rockstar Games’ Dan Houser justified the fact that none of Grand Theft Auto V‘s three protagonists were women last year by saying “the concept of being masculine was so key to this story,” while Chris Perna, art director for Gears of War developer Epic Games, suggested at a similar time that games with female lead characters would be “tough to justify” on the basis of sales figures.
Well exactly. This is what I’m saying. Male is normal, female is weird. Which are you gonna go with? Well all right then.
The concept of being masculine is so key to every story, and the concept of not being feminine is obviously so equally key to every story, that there’s no way to justify having female characters because let’s face it, everybody hates women.
Many have queried how the vast production, with hundreds of workers split between nine studios across the world, can’t spare the resources to make female characters.
Because that would take time away from making male characters, and nobody wants female characters anyway. Get real!
(This is a syndicated post. Read the original at FreeThoughtBlogs.)








